Get Ready for Gen Y
By Dr. Maurice A. Ramirez
The
international marketing firm Youngster recently reported that for
the first time in history, the market group known as Generation Y,
those ages 10 to 25, is evenly divided across each of its five age
based subgroups. A short ten years ago when Generation Y first
burst on to the scene, the vast majority of Generation Y was age 10
to 14. This first wave of Generation Y influenced popular culture
giving us nSync and Brittney Spears.
In the
10 years that have followed, the early 10-year-olds of Generation Y
became 20-year-olds filling out the top ranks of Generation Y. The
relatively constant birth rate in the Western World resulted in an
even distribution across all stages of the Generation Y. The
expanding size of Generation Y has resulted in the dissemination of
their influence not only through popular culture, but also the
business culture.
To
understand the influence this group has, you must understand how
Generation Y functions.
The
First Digital Natives: Generation Y has been referred to as the
first humans native of the digital landscape. This means that a
Generation Y has never known a world that did not include the
Internet, cellular phones and immediately available parallel
communications. All who came before Generation Y are no more than
digital tourists, but Generation Y is as comfortable and capable in
the digital world as in the physical world.
Any
parent of a Generation Y teenager has marveled as their child
adeptly talks on their cell phone, often on a three-way call, while
sending SMS text messages and sending email directly from their cell
phone. These amazing youngsters do all this while playing online
RPG’s (role playing games) that combine video, audio, and text
conferencing. An amazing six simultaneous lines of communication
involving 30 or more simultaneous participants that demonstrates how
Generation Y has evolved the very concepts of networking,
collaboration and community.
The RPG
player must learn and master no less than 70 new rules or skills.
These 70 skills do not increase the player’s likelihood of success
in the game, rather these 70 skills are the bare minimum to
negotiate the first level of the game. To advance through the game
requires the monitoring of no fewer than 100 individual incoming
streams of data from 360 degrees in all three planes of
three-dimensional space (X, Y, and Z axis). In addition, the most
recent generations of game systems allow players to collaborate in
real time with individuals not only within their country but across
the internet in other countries.
These
collaborations are not bounded by language differences. As a result,
to work collaboratively within a given group and have that group
work collaboratively against other groups, the players must learn
either a language unique to the game or one utilized in common by
all players within their team.
Neighborhood Y: Generation Y members utilize services such as
MySpace and Facebook to serve as their digital homes. Similarly they
use professional networking services such as Xing, LinkedIn, and
Konnect as their digital offices. For a member of Generation Y,
Facebook is a home in their personal neighborhood, while MySpace is
their bedroom. It is not unusual for Generation Y individuals who
initially met in a professional environment to exchange Facebook and
even MySpace contact information to facilitate a larger social
interaction.
Even
more indicative of this tidal change is the number of Generation Y
relationships that begin as personal social exchanges only to evolve
into professional relationships and even business collaborations.
Generation Y professionals don’t believe in going it alone. Spouses
will get to know each other having never met face to face. Children
will play video games and even together learn in simulation enhanced
learning environments.
xBox
Education: What would happen if the much ballyhooed No Child
Left Behind curriculum were handed over to video game
programmers and utilized as the rules, processes and systems of a
series of role playing adventure video games?
-
The entire K through 8 curriculum mastered in two and a half
years!
-
Four years of high school completed within 18 months.
-
Completion of the first two years of college by the end of
eighth grade.
-
Recall and application in excess of 90% accuracy and
proficiency.
The
problem with the application of such a model within our current
educational system is that for Generation Y, the RPG is not
technology, rather it is a tool while for those who provide
education, RPG systems represent what was once considered a “super
computer”. This is a chasm almost too wide to forge.
World-Y-Business: As Generation Y, moves from their current
position as entry-level managers to corporate leadership, they will
bring with them these networking skills. LinkedIn is their North
American office, while Xing is their European branch office and
Konnect their Asian branch office. It is not unusual for a
Generation Y professional to have over 10,000 direct first person
contacts developed through Web 2.0 and Web 3.0 networks. This is not
a collection of random business cards, but rather individuals with
whom they have developed business and personal relationships, even
friendships. These professionals not only discuss business ventures,
successes, and failures, but seek each others advice in open
mentoring opportunities and even share personal feelings in these
virtual spaces.
These
young professionals have truly tapped a globalized market through
the use of the internet and social networking services. The only
question, is the global market ready for true globalization?
Read other articles and learn more about
Dr. Maurice Ramirez.
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